harmonic.mz.data
Interface Effector


public interface Effector

Effectors change other nodes without being their parent. One node can be effected by multiple effectors, as in the case of a polygon fillet, and one effector can effect multiple nodes. Effectors take effect by the effected object going through its list of effectors as before or after it validates its geometry.


Method Summary
 void apply()
          Apply the effect
 

Method Detail

apply

public void apply()
Apply the effect